UI / UX Designer
motiondots.gif

Materials & Motion

Small collection of non-defined works from 31st Union.
All content is property of 31st Union due to me working on it at the studio. I have removed any references to the unannounced game project. These works are tests and are not reflected in the game at time of posting.

Collection of non-defined works from 31st Union. All content is property of 31st Union. I have removed any references to the unannounced game project. These works are tests and are not reflected in the game at time of posting.

 Dot Cloud Material

UI Dot Cloud material with public parameters for manipulating the number of dots, distortion of UVs, and a parameter for sharpening/fading the dots themselves. Additional functionality based on gameplay data was meant to be added.

Short look at the base functionality of the material. Additional settings to manipulate the masked area have been removed, since not reflected in this example.

 

primary Notification

In my spare time I have been attempting to redesign our notification system and setting up a designated WBP_Screen canvas panel to host all the different types of notifications we may need in the game. This one in particular is meant for primary notifications, but has functionality for secondary text if needed.

 

Victory Screen

Animation for the end of game when player won. This is based off of art and animations set up by another artist. I had to take his assets and resize them to the appropriate power of two image size, and then 1:1 translate the animation he had set up in After Effects.